I'm developing a free-to-play Android game and am trying to figure out the best monetization strategy, particularly considering user behavior and purchasing power in emerging markets like Bangladesh. Beyond standard interstitial ads and rewarded videos, what are some creative and effective in-app purchase (IAP) models that have proven successful in these regions without alienating players? Are there specific types of IAPs (e.g., cosmetic items, time savers, energy systems, subscriptions) that resonate more? What are the considerations for integrating payment gateways, and are there alternative monetization methods (like local partnerships or unique ad formats) that work well in markets where traditional credit card penetration might be lower? I want to build a sustainable revenue model without compromising the player experience.
I'm developing a free-to-play Android game and am trying to figure out the best monetization strategy, particularly considering user behavior and purchasing power in emerging markets like Bangladesh. Beyond standard interstitial ads and rewarded videos, what are some creative and effective in-app purchase (IAP) models that have proven successful in these regions without alienating players? Are there specific types of IAPs (e.g., cosmetic items, time savers, energy systems, subscriptions) that resonate more? What are the considerations for integrating payment gateways, and are there alternative monetization methods (like local partnerships or unique ad formats) that work well in markets where traditional credit card penetration might be lower? I want to build a sustainable revenue model without compromising the player experience.